15th May 2016 | 3D ARM
With the concept approved and delivered, it was onto modelling the character. We needed to create a clean base mesh suitable for animation and high res detail work.
Using the reference images provided we setup the image planes ready for modelling, with defined design limits:
Triangle Limit = 10,000
Triangle Target = 5,000
This is the first pass image of the model, weighing in at 4818 triangles:
The wings were just placed in before moving onto finalling the character, before reworking the wings as well as cleaning up
other areas of the mesh:
For laying out the UV’s we used a combination of Maya and ZBrush.
I used Maya to initially layout the UV’s and define where I wanted the seams positioned, and then used ZBrush UV Master to refine them further:
Once approved we moved onto hi res detailing in ZBrush