Flymageddon Fly Texturing

15th May 2016 | 3D ARM

Flymageddon Game FlyTexturing

We painted the Diffuse maps in ZBrush just using the standard brush and colour spray for variety.


We then generated all of the maps using the Multi Map Exporter in Zbrush.

The Diffuse map:

The Ambient Occlusion Map:

The Cavity Map:

The Normal Map:

The Specular map (created using the Cavity Map and inverting it):

Here is the final result in the Maya view port:

Next we moved into rigging the fly


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